![]()
This will stop them trying to launch from and generally existing in two placesĪt once, causing issues and explosions later on down the line. Section, and remove all of the text in it all the way down to but not including the In the second vehicle block for the new carrier The lifeboat, so there’ll always need to be at least a little work done here. Or aircraft, they will need to be deleted in the new carrier. If the original carrier had any vehicles assembled and docked, either surface Such are the risks of savefile quantumĪlso at risk due to quantum effects are the vehicles docked in your carrier. Will result in explosions as you’ll either teleport back into the originalĬarrier, or rip the new carrier apart. So if you added 1000 to the x coordinate, their own different x coordinates Have exactly the same coordinates as the carrier as a whole, so you canĬopy paste for those, but the others will need the same transform added on – That it doesn’t immediately collide with the old one. I suggest something like 3000 to ensure you won’t get an ID collision.Īt this stage you also need to edit the coordinates of the new carrier so Most games seem to have ID numbers in the high hundreds, so CARRIER COMMAND 2 TRAINER UPDATEThe openingĪnd closing tags are the part that matters, so your newĭuplicate both blocks for the new carrier, and update the id numbers to Has no meaning other than making it easier for humans to read. Never used XML before, the indentation is helpful but not vital, whitespace Once you’ve found the ID of the carrier and bothīoth v tags will need to be duplicated directly under the previous. More work, going on the definition index of the carrier which is 0, and theįact that the state data for player carriers is the only block with aĮntry. For a multiplayer game you’ll have to do a little If it’s the team 1 carrier it’s easy, the vehicle IDįor that carrier is always 2, so a search for What’s attached to it, and one for longer term game data such as what’s in These are the ones startingĪnd the carrier has two such sections, one for core data like position and If you wanted to edit that save, you’d then go into the slot_16 folder and The time it was saved as a unix standard timestamp. Refers to slot 16 with a save called ‘test’ in the game itself, along with It should be relativelyĮasy to understand with entries for each save slot and the associated name \Carrier Command 2\persistant_data.xml and open that. Of the saves, you need to go up one directory to Saves themselves to tell you which file is which. The slots are numbered somewhat arbitrarily, and there’s nothing in the X:\users\\Application Data\Carrier Command 2\saved_games * Carrier Command 2 has saves in the appdata folder. Make sure you’ve saved the game, either from singleplayer or multiplayer You’ve done that, and things to look out for.įirst, obviously, you’ll need to make sure you’ve got a save to edit. CARRIER COMMAND 2 TRAINER HOW TOIt’ll cover how to edit the save files in. To a single team in a save of Carrier Command 2. This guide is to document the process of adding a second carrier Than one carrier, and the results of doing that in typical gameplay. CARRIER COMMAND 2 TRAINER PCThis procedure will not change the colour of your icons on the map screen, which as of now remain fixed.Carrier Command 2 Cheats, Cheat Codes, Hints, TipsĬarrier Command 2 Cheats, Codes, Hints and Walkthroughs for PC Games.Ī guide to editing a save file such that one player team has more Changing the pattern_index value changes the colour of your vehicles and your carrier. If you are the host, or the player in a single player game, your Team ID is 1. It is also possible to change the colour of your vehicles and carrier by editing your save.įollow the procedure above to locate your save file, then search for the term pattern_index. CARRIER COMMAND 2 TRAINER FREETherefore, to give yourself four free bears, simply up the fourth number from the top, as so: Instead, you will need to refer to this list of items and find which number to edit: However, from the items list, there is no distinction telling which item is which. By altering these numbers, you can give yourself free items you normally wouldn't have access to. The values indicate how many of each item you have. Your carrier will have actual values, as shown below: While promising, this is NOT your carrier's inventory as all its values are set to zero. You will have gotten close when you search for the term item_quantities and find a very odd-looking set of parameters: This is NOT where your items are stored, and continue searching. Search for the string item_quantities using your text editor. The file "persistent_data.xml" as seen in Notepad %APPDATA%\Carrier Command 2\persistent_data.xmlĮach warehouse island and carrier has its own inventory, including the AI (which technically has a completely empty inventory). ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |